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Glossary

Access type​

The world setting that controls who can discover and join an event. Common access types are Open, Invite Only, Organisation Only, and Workshop.

Challenge​

A task players solve on the map. A challenge can use a flag, multiple choice, conquest, text submission, file upload, launchable infrastructure, timebomb timing, prerequisites, hints, and scoring rules depending on how it is configured.

Challenge Bank​

A curated library of reusable challenges that organisers can import into a world from the world control panel.

Event​

The player-facing view of a world. Players find events from Events, register during the registration period, join or create teams, and use Access to open the map when play is available.

Event access code​

A code that unlocks registration for an invite-only event when the organiser uses a shared join code. It does not choose a team.

Event period​

The date and time range when the event is live. Players may be registered before the event period starts.

Hint cost​

Points deducted when a team reveals a hint, if the organiser configured a cost. Once bought, the hint is visible to the team.

Launchable challenge​

A challenge that can start a hosted instance, usually from a container. Launchable behaviour is separate from the answer type and consumes organisation launch runtime minutes while instances are running.

Organisation​

The workspace that owns worlds, members, roles, billing, plan limits, and Labs access.

Organisation member​

A user who belongs to an organisation. Organisation members can have roles such as Administrator, World moderator, or Member. Organisation membership is separate from world access and team membership.

Progression​

Rules that control how challenges unlock. Progression can use prerequisites and choice groups.

Registration period​

The date and time range when players can register for an event. Registration and map access are separate steps.

Score logs​

The audit trail for point changes in a world, including solves, penalties, hints, bonuses, manual entries, pending approvals, and removals.

Team​

A group of players who share one score in a team-based event. Solves, penalties, hint costs, and bonuses affect the team total.

Team invite code​

A code that puts a player into a specific team during team registration. It does not unlock invite-only event registration by itself.

Timebomb​

A challenge that appears only during a configured time window.

World​

The organiser-owned record for one CTF event. A world has settings, users, teams, boosts, categories, challenges, progression, announcements, logs, and a player map.

World control panel​

The admin area for building and running one world. Use it for challenges, Challenge Bank imports, categories, progression, announcements, dashboard metrics, score logs, and map operations.

World user​

A user with access or a role for one specific world. World users are managed from the world Users tab. A world role does not make someone an organisation administrator.